This music video was literally one-shotted with Opus 5.5 and the @hedra_labs MCP. It created the storyboard based on the song lyrics, generated images and videos and edited it all together.
This is "The Girl I Used To Be" by Ellie, one of the characters created by @fAIkout as our new K-Pop act V3X.
A new star steps into the spotlight.
Rawkhaus Records is thrilled to premiere the debut solo music video from Ellie, one of the standout talents behind our rising K-Pop sensation: V3X.
This is "The Girl I Used To Be".
All eyes on Ellie.
The spotlight is hers tonight.
Post 3 Exposing Kimi AI
Here after I refused to comply and started criticizing a creator who's spreading their propaganda they texted me again asking to delete a comment I had i couldn't even believe it like who the F are you to ask me to delete a comment I don't work for you and never will with any scammy company like this.
I think a sensible middle ground on @Steam would be to disclose AI usage but ban comments and negative reviews bitching about the fact that AI was used, trying to destroy that developer's game.
AI in video games are a confusing topic to me.
@TimSweeneyEpic recently got a lot of flak for pushing AI in game development.
There are opinion pieces left and right condemning AI use in game development.
Here I am, having worked for ~6 months on a game I released on Steam last week. And my sin, apparently, was using AI and disclosing it.
The comment section was pretty clear on that.
It's confusing to me. AI is a tool. IDE is a tool. A programming language is a tool. A graphics API is a tool. We're just using tools.
I've been writing software for about 3 decades now, I'd like to think that I know what I'm doing and am pretty good at it. I see AI as an incredible productivity booster.
It does some things that I pride myself on being good at, such as teasing out a math formula or optimizing an algorithm better than me most of the time (with a lot of handholding, granted), but for the most part it makes things I find tedious - fast.
As I software engineer, and a game maker, I take relatively little pride in knowing a programming language, or remembering 100 shortcuts in an IDE, or knowing a programming language spec by heart.
I remember the first time I needed to make an animated 3d model, almost 15 years ago now, and it took me about a week of full-time effort to get anywhere. I didn't feel particularly proud, I felt frustrated, I had a clear idea, but the tool and its complexity were getting in the way. Well, the tools are better now. Blender is better, animation tools are better, and there are AI models that keep improving at an incredible pace.
Ultimately, when I write a piece of software, or work on a game - I rarely think about the tools, they are a means to an end, not the point in itself.
Just another day on Reddit. This gentleman here is upset that someone (me) is using his OPEN SOURCE software which he put out himself for free "in the wrong way" (porting a dreamcast game with AI).
You cannot make this up.
These people are beyond miserable.
@MikeRotch94850@abandonedmuse That's not the true old school internet though. The old school internet was when only academic people and the military were on it and no one was using terms like "faggot". We're talking 1990-1995 internet.
That's using it wrong though, my friend.
Prompting: "Write a story about...." is awful. Fully agree.
Prompting: "Take this entire thing I wrote and turn it into something that reads like a professional author wrote it, as much as possible in my personal tone of voice." is a power tool.