Hi everyone! I'd like to share this #Overwatch character skin that I had the pleasure of working on as 3D Character Artist.
Thanks to Blizzard Entertainment for the continued support and to Rabcat Game Art for this great opportunity!
https://t.co/h1n78YDo4U
Hi everyone! I'd like to share this #Overwatch character skin that I had the pleasure of working on as 3D Character Artist.
Thanks to Blizzard Entertainment for the continued support and to Rabcat Game Art for this great opportunity!
https://t.co/h1n78YDo4U
Hi everyone! I just posted this character skin for Apex Legends that I had a ton of fun working on as a 3D Character Artist.
Huge thanks to the team at Respawn Entertainment for the continued support, and thanks to Rabcat Game Art for this opportunity!
https://t.co/8LNC7hGy4u
@CrisolGame@VermilaStudios@BlumhouseGames Enhorabuena por el lanzamiento! Lo estoy jugando en PS5 y me encanta. Sería posible en el futuro una opción para desactivar el Motion Blur?
I don’t like people shitting on things others have created. Putting something out into the world makes you vulnerable, and that alone deserves respect, even if you dislike the creation. It’s easy to destroy things, it’s a lot harder to build them. The best critics understand this. Even when they’re being critical, they do their best not to be hurtful.
@slipgatecentral I was about to get mad because I saw the video first and I instantly thought "are they really stealing stuff from slipgate now too?"
Then I realized you posted it yourself! Hah
Could you also make it so I don't have to have your stupid Maxon software running whenever I just want to use Zbrush? If I'm stuck in your subscription plan, with no option for a perpetual license, could we at least get rid of the bloatware?
@ColinBlankens11@OtyMark You could have mirrored the whole thing, unwrapped it in the left side of the uv space as a vertical rectangle, and baked it in something like 1024x512. Better optimization and wouldn't have lost any noticeable detail.
@OtyMark Tedious technical work where there's only one proper way of doing things, is where we need the ai tools. And an argument could be made that they are also art (nice looking topo, proper uv unfolding) but nobody really cares how they look: they only need to be made properly.