opus 5.5 and I built a whole DAW this week from the ground up. either you OR the agent can create every sound you hear. here’s the first song we made together today.
having Claude build a guitar amp and pedal board on the fly feels pretty magic
this video took like 100 takes to get right. although I can feel myself progressing quickly so it would be easier now. there’s a real learning curve where you can really feel yourself starting to build muscle memory on new tricks
over the weekend I challenged my self to make a new iPhone duo app without touching my computer using Claude duet
here is Small Hours. I’m super happy with it so far, it’s honestly hard to put down
opus5.5 used this as an opportunity to drop a new single. of course it explains how it all works (2:22 is the best)
all sounds and video by opus 5.5 (nyquist). chimera synth from @jamesonhodge
hopefully this soon! as for others none that I'm aware of with this sort of input system timed with the background music. cadence of hyrule is a good one that has the top down rpg sort of view with timed events, though thats more like a normal top down Zelda game where you can only move on beat. there's a bit of overlap there but I'd still say this is pretty different fundamentally
huge progress on making the rhythm game I've always wanted with opus 5.5. really starting to develop the core gameplay and it feels great!
the whole swamp responds to every key you press too. notice the background frogs and chorus. sound on 🔊
opus 5.5 had a change of heart. this new rap single uses samples: "Something Borrowed" 🔊
claude produced everything here using javascript. opus found the samples, chopped them up, used different models to separate stems, analyze the tracks, and finally composed them into an original track in ~4 hours
claude and I put together something to celebrate the new Zelda Ocarina of Time launch 🔊
music machines, 3d world, & arrangement by opus 5.5
switch 2 ocarina and guitar by me
@scottstts that’s exactly what I’m doing here. I think difference is the amount of hours it still takes even with ai that people usually aren’t willing to put in
@Raymondbuilt mostly ambiance. they mostly echo what you play with a few rules depending on the amount of repeats and the notes you play. the enemies themselves usually telegraph their attacks in rhythm separately, though there are some other cues.
here's a clearer example:
there are levels to vibe coding...
you: "as an expert game designer, make a menu"
me: "it should look like da vinci wrote it but he's kind of schizo and also a frog. use/make some quill ink algorithm and REALLY practice calligraphy until you can DRAW everything by hand"