What you get is a left and right spinor that you can act on with Lorentz transformations (Spin(1,3)) but also a bunch of other things that just let you have fun with the spinors. i happen to have a touchscreen on my laptop which makes the controls really fun to play with.
@ObbeVermeij Very cool! to me the craziest aspect of the memory defragmentation is the part where internal RW structures like PS2 DMA chains are moved around. Adam really went quite deep into this!
@zuhaitz_dev The LISP part is really slow because two levels of interpretation is not great on a PDP-1. but i really liked growing a vocabulary in forth to make a LISP VM. Actually here are some slides from a very short talk on it last october: https://t.co/qkajeZL6UJ
Redid my 24-cell/hurwitz quaternion sketch some time ago. i saw @EasternDaylight doing 24-cell stuff, so here's my take on this beautiful thing. Link in reply
A very cute #spinor that everyone is familiar with is a clock:
start at noon, rotate the hour hand 360°. you're back at 12h but now it's midnight! You need 720° to return to the same time.
A very cute #spinor that everyone is familiar with is a clock:
start at noon, rotate the hour hand 360°. you're back at 12h but now it's midnight! You need 720° to return to the same time.
@zuhaitz_dev The number of chars per word is actually platform dependent. 2 chars on the PDP-7 (18 bit machine) and PDP-11, 4 chars on the 36 bit GE mainframe
@zuhaitz_dev Yeah, the language must have evolved a bit on the GCOS machine. most interesting to me is that it had a native code generator. how it worked compared to the interpreted/threaded code compiler is something i'd really like to know actually. dmr would have known probably...