@WitchcrafterRPG Though 3 looks the best and suits the theme, I'd say go for the 4th one. Legibility is a lot more important that the font looking good. Or look some more if you can spare the time. Something that looks like 1 or 3 but is a lot more legible.
Also, our team is looking for some new talent. So, if you are into #gamedev and want to be part of the #cslo team, feel free to reach out to me. We are looking to fill multiple positions of varying talents.
I loved it so much that I thought this can be improved & made generic, something that can be used for more than just a collar. So, exposed more parameters in the inspector, made a few adjustments here and there, and that's how I ended up with the current "Wave Maker".
Dialogues can often change parameters, trigger events and result in all sorts of things. This is where "Post Dialogue Events" come in handy. They are called when the dialogue finishes.