I'm very pleased to debut Mina the Hollower! It's been a dream come true to work on this game with all my friends at YCG and I can't wait to show you more.
We’re so excited to finally reveal Mina the Hollower! It is a bone-chilling action adventure featuring classic gameplay & an 8-bit aesthetic in the style of the GBC, but refined for the modern era.
The Kickstarter is LIVE right now! For more info, visit: https://t.co/sg5GIBO2Pc
Mina the Hollower is OUT NOW!🐭🕯️
After 6 years of development, our fright-filled action-adventure is finally in your hands.
Whip foes, burrow beneath danger, uncover secrets, and descend into Tenebrous Isle today.
Thank you for joining us on this journey. ⚔️
⚡The Spark is LIFE!⚡
Classic games punish you severely for losing all your lives! In Mina the Hollower, (launching May 29th), we brought back some of that tension and excitement, with some modern twists! 🪦
What gaming mechanics do you want to see brought to the modern age?
Mina the Hollower is our biggest game yet! 🐭🕯️
20-30 hours. Over 1,200 handcrafted screens. 17 areas. 28 bosses. 60 Trinkets. 5 weapons. 14 Sidearms. So many bones!
We’re breaking down the numbers behind Tenebrous Isle! 🎮
@oceanch1me oh there’s TONS of behind-the-scenes concepts in those, as well as a bunch of articles where we talk through our process. no big story spoilers but plenty of areas and enemies and bosses and ideas that i suspect you may want to keep a surprise !
@dansitami not planned atm! touchscreen controls sound like a nightmare...
we used to write articles that would convey this kind of info, but now we're tryin videos. everyone tells me you gotta make stuff into a video now if you want anyone to pay attention :/
Hoping to make the game easier? Amp up the challenge? Looking to get WEIRD???? 🥸
We’ve got you covered. Mina the Hollower has tons of built-in modifiers that customize your experience from the lenient to the punishing. 💪
What kind of experience are YOU going to craft? 👾
After hours with Mina the Hollower's early game, which reminds us of The Legend of Zelda: Link’s Awakening crossed with Bloodborne, we can already say that the developers of Shovel Knight have cooked up something special with their new game.
Our final preview: https://t.co/xsJExiBljO
🗺️No map? No Problem! Tenebrous Isle is a big place… without a detailed room-to-room map, how does a mouse find her way? 🐭
Find out how we designed Mina the Hollower to subtly guide you without holding your hand. 🤝
Do you think you’ll get lost? 🤔
Check out these 4 things we did to help Mina navigate precarious platforms precisely in Tenebrous Isle. 😱
We are taking jumping mechanics to the next level making the experience fun for players and mice!🐁
🎮What are some of your favorite top down game mechanics?
Mina the Hollower has officially gone GOLD!
The game is complete and has begun the submissions process with our first-party partners. We’ll know the release date soon and as soon as we can share it, you’ll know it.
Thank you for sticking with us. We can’t wait for you to play!