We'll be in Kyoto next week showing Astromine at BitSummit! Booth 1F-D09
https://t.co/YQ8z6mwFzi...
Hoping to also make it to Tokyo Indies on 20th. Let me know if your around
The DuneCrawl soundtrack is out on Spotify.
Dusty, slow-burn desert-western music — sometimes quiet, sometimes big — for caves, co-op runs, and the occasional standoff.
🎧 https://t.co/ioN6JK3lqB
#Dunecrawl is out now! We've been working on this game for a long time now, and it feels great to finally have it release! Super proud of what we've created, and I hope you enjoy if you play it! https://t.co/3It40BMdux
@htw6174@KenneyNL Yeah - we actually did add some mesh generation specifically to make shadows better. We only used that for interiors for Dunecrawl though since we didn't need a day/night system
Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.
.@AlientrapGames, the developers of the upcoming open-world action-adventure DuneCrawl, shared how they created environments for the game.
Read more and wishlist: https://t.co/2nLzGsfJI2