Excellent 10 Principles for Good Design, to Boost Your UX / UI Designs, by Dieter Rams! 🙌
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1. Good design is innovative
Possibilities for innovation are not, by any means, exhausted. Tech development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, & can never be an end in itself.
2. Good design makes a product useful
A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasises the usefulness of a product whilst disregarding anything that could possibly detract from it
3. Good design is aesthetic
The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
4. Good design makes a product understandable
It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self- explanatory.
5. Good design is unobtrusive
Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self- expression.
6. Good design is honest
It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
7. Good design is long-lasting
It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
8. Good design is thorough down to the last detail
Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user.
9. Good design is environmentally-friendly
Design makes an important contribution to the preservation of the environment. It conserves resources and minimises physical and visual pollution throughout the lifecycle of the product.
10. Good design is as little design as possible
Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
Back to purity, back to simplicity.
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Empathise/ Understand
- Research user needs/ business needs
- Understand current landscape and assumptions
- Identify current user behaviour
Discovery typically includes:
- Capturing insights through research, analysis and stakeholder interviews
- Project canvas
- Empathy map
- Journey map
- Product strategy
Define
- Define strategy
- Define scope of work and resource/time needed
- Define success criteria and measures
Planning typically includes:
- Defining strategy including content
- Gathering requirements
- Creating epics and user stories
- Estimating time/resource
Ideate
- Co-design potential solutions (determine flow, features, format, structure
Ideation typically includes:
- Organising journey flow and features
- IA, content prioritisation and messaging hierarchy
- Sketching basic designs
- Journey mapping
- Language suggestions, defining voice/tone and key messages
Design/ prototype
- Collaboratively design solution
- Write the content that will be tested with users
- Document design decisions
Prototyping typically includes:
- Further design and content exploration
- Using collaborative tools to design your proposed solution including content
- Sharing design and rationale with key stakeholders
- Pair writing
Review
- Peer reviews
- Stakeholder reviews
- Tech feasibility reviews
Review typically includes:
- Crits
- Stakeholder feedback sessions
- Show and tells
Implement
- Document content (if necessary
- Work with dev to ensure accuracy of content
- Work with other teams to ensure content alignment
Implementation may include:
- QA
- Production of content including SEO requirements such as metadata and tags
- Launch management/ internal communication of new features
Test and learn
- Test your solution through
- AB testing, usability testing, or against success measures
- Report on progress
- Create hypotheses for optimisation
Measurement typically includes:
- Research methodology
- Data and sentiment analysis
- Content audits
- Creating test plans
By @minette_78
#ux #ui #uxdesign #uidesign #productdesign #content #contentstrategy #uxstrategy #visualdesign #graphicdesign #mobile #webdesign #appdesign #design #userexperience #business #marketing #startup #business
Feeling lost in a sea of ‘white space’? Navigate the basics of visual design with our #VisualDesign Glossary! Understanding visual design jargon can be hard, especially if you are a newby in #design. Check out our list of common terms to get you started: https://t.co/aaWiNnfnIW
🔑 Adaptive design is the key to consistency across screen sizes.
Learn how to take mobile design to tablet format in this design lab. ➡️ https://t.co/SGP4sTAWT2
I'm very happy to present and talk about #designsprint with my colleagues and my friends in @inetum_tn @inetum_world .
For me, it's a pure pleaser 😁
Special thanks to Skander Ben Moussa
Photos by: Akram Rezig
#uxdesigner#desingsprint#inetum
We’re excited to share our intent to acquire @figma. Together, we will usher in a new era of collaborative creativity. Key info: https://t.co/lgOMsqD32W
On 4 August, a massive explosion ripped through Beirut, Lebanon, wounding thousands of people. @RedCrossLebanon emergency teams, ambulances and volunteers are responding across the city, providing urgent medical care for those injured.
Thank you Lebanese Red Cross ❤️
It's a pleasure to be the guest of @Radio_Tunis - the English Language Programme and talk about @Carthagina and #KharjetCarthagina during the confinement (respecting the #COVID19TN restrictions) https://t.co/EPklVoFuAN