Are you an experienced creative overwhelmed by the demands of the #fashion system?
If so, I’m creating the guide for YOU.
Comment #BSEEN below if you want to receive my 5 step framework to #future proof your fashion label.
“Wars not make one great.”
But secure data exchange and scalability do!
Both can be explored with #DAG by @Conste11ation with @hedera@ethereum and more ✨
' The Apple Collection was a series of mail order catalogs published by Apple Computer from the 1980s to the 1990s to sell Apple-branded merchandise.'
digging up archives with @blankspac_e!
bless whoever is buying art in these moments, bless whoever is selling art in times like these, and most of all bless the artists who are benefiting.
but now for the real talk...
private sales becoming the new narrative is the full snake eating itself moment.
with each "new product" this movement whores itself newsletter by newsletter, app by app, into a gaping hole of repetition. at each crossroad (enforcing royalties; free mints; private sales) we step farther away from the true ethos of this movement.
why?
transparency and power.
digital ownership without transparency creates hierarchies of power that are antithetical to the decentralization of blockchain. without transparency we conceptually slip into Proof of Authority vs Proof of Stake.
transparency: all knowledge is shared.
the public ledger has allowed me to analyze the gender paygap of artworks on-chain and do something to improve it. maybe that's not your thing, fine.
but from the pov of the artist (and the collector), how is more data harmful? wouldn't it behoove all of us to know how much a work transacted for? who benefits from the secrecy? one or many? two or a collective?
power: private sales are inherently bad for collective action.
private sales keep people in secrecy and competition, the act of who is buying who is not buying becomes hierarchical. private sales can protect individual anonymity without the shared collective assurance of reputation (anons are accountable by their identity however "real" that is.)
the meta shift to private sales finally acknowledges we've lost face: dunno who would be surprised by this but private sales have already been happening - shout out to the people who actually handle them delicately because sometimes a private sale is what people want so of course they should have it - they have not however been openly embraced as the standard. encouraging more private sales benefits artists only in times of desperation like these.
we've deeply fallen into the * the S Curve Model * as a movement cryptoart: whats good for a network owner conflicts with what's best for network participants (yes - we are all still participants in the blockchain ecosystem, but artists are still participants in platforms. we do not own them. they are their own networks). highly suggest diving into Chris Dixon's Read Write Own for more.
OONA OVER & OUT:
always happy for people buying, selling, and making money from art.
&
don't forget your backbone - blockchain.
use it or lose it.
🌞 Good morning, #Gamescom!
Yesterday, we met a swarm of incredible people, & we’re hungry for more. Curious about our game-inspired fashion, or just want to chat? Find us in Hall 4.1. The collection is ready. The AR experience is live. Let’s see what you think!
Decided to send all the proceeds (minus 0.1 eth which ill use to support other artists) from my Zora mint to support ethevacuations.eth totalling up to ~$2500
Super excited to be able to support such a noble cause
Just finished my latest collaboration with SenkDesign and couldn’t be more happy!
I made all the fabrics for this phygital capsule collection in @Substance3D and rendered them in @Blender 💕✨💕
Comment below if you want me to explain how I made the fabrics 👇👇👇
demo on usdc on @base purchase + checkout flow on @crowdmuse for a digital mint by 3d designer + pattern maker @HCexplor
in this demo i am collecting his apt trump tee on a 3d model illustration + browsing through his digital lookbook in the demo via his profile pg.
designers particularly in 3d utilise digital renders to showcase products for what traditionally is called 'virtual merchandising'. saving time + money to present products digitally before producing stock.
the thesis here is if the designer gets enough mints on a digital render, it serves as a signal for them to produce a physical piece - particularly if that digital mint is priced, then they have their early buyers already opting in.
check out hugh's profile https://t.co/7tBHw9xfag