Finally healthy enough to be happy to show off what I've been working on for the past few months. RetroMONO, a complete retro editor experience in Monogame. I hope to be developing games on this in the coming months. Learn more here: https://t.co/af21iGy7ZR #monogame#gamengine
@Code_LeoJ@TimSweeneyEpic Chaos allegedly not being performant as PhysX, using RTXGI to compensate for no lumen and being more performant and being removed after 5.0.3, few other things. I think also disabling Lumen and Nanite on 5.1+ is still 15% slower than 5.0 disabled.
@Code_LeoJ@TimSweeneyEpic To be fair, they achieved their performance goals primarily by not utilizing the full range of Unreal Engine 5 features. Just go back to 5.0 RTX branch, disable nanite, lumen and VSMs and you'll "optimize" your project too. Still not a good look.
Can't believe this. Ben was such a kind, enthusiastic, and encouraging human. He was among the first to show support for my earliest gamedev endeavours and genuinely went beyond to be encouraging and helped me believe in myself.
My thoughts and condolences are with his family
Environment design by I for the newly revealed Warforge! Changes have been made since I designed this, check it out!
https://t.co/2vpcBLPB8I
#UnrealEngine#gamedev#environmentart#envart
Quixel joins forces with @EpicGames. Megascans now free for UE users. Lower prices + and more access through Megascans subscriptions. Bridge and Mixer 100% free for everyone. Learn about this new chapter in our journey:
https://t.co/9M5nl8Rta0
#quixel#epicgames#megascans#ue4