Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.
Another interesting optimization technique I noticed in Vice City: some of the dock bollards aren’t modeled in 3D, at least not in an conventional way. They’re actually made of 4 polygons combined with a transparent texture.
Learn how Embark Studios leveraged their custom Houdini toolset, Building Creator, to create large environments with fully destructible buildings in THE FINALS.
It was used for ARC Raiders as well: https://t.co/rHzEycICY0
In Super Mario World, the Big Bubble enemies are just minimally edited and recolored bodies of Big Boos. While this is most likely simply a case of asset reuse, it can also be interpreted as Big Bubbles being a more immaterial, protoplasmic state of Big Boos.
In Super Mario Galaxy, a planet can be seen in the distance in Good Egg Galaxy that should not exist. Attempting to fly to that planet makes it transform into a different one when Mario gets close. This is actually due to a completely wrong low-polygon model being assigned to it.
3 effective horror #leveldesign principles:
▪️Isolation
▪️Contrast
▪️Fear of the Unknown
Let's breakdown how "Alan Wake" used these 3 principles to create horror in their level designs.
Quick Thread...⬇️
When you see a game that looks super smooth and you're curious how the camera works, try overlaying some lines on the screen to help observe the camera behavior. I've never done this and *not* noticed something interesting. #gamedevelopment
Recopilé una lista con más de 800 videojuegos mexicanos desde 1973 hasta 2023. 🎮🇲🇽 Este documento vivo estará alojado en internet para que todos puedan explorarlo. ¡No se lo pierdan!
👉🏼 https://t.co/w3ZCp8woeE
My 4 most popular #leveldesign vids:
My Dishonored 2 / Arkane level design test: https://t.co/Ys0l9MJcYG
Speed Level Design videos = misleading: https://t.co/Fr72PXgVVo
How I design levels in text first: https://t.co/perHGXROy7
Why LD is hard to practice: https://t.co/m4skL6AHCX