Access to quality coding education is a gateway to a brighter future, yet many children from lower socio-economic backgrounds face barriers such as limited resources and technology.
Read more: Bridging the Digital Divide - https://t.co/BtxAeyjNfx
#EUCodeWeek
📢 Read our Review paper
📚 VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
🔗 https://t.co/1YIh5JuGf2
👨🔬 by Dr. Anastasios Theodoropoulos and Dr. Angeliki Antoniou
#VRgames@uniwa_gr
Welcome👏👏👏
Please join us in welcoming our new Topical Advisory Panel Member Dr. Anastasios Theodoropoulos, from University of the Peloponnese. Thanks a lot for your support. 🤗🤗🤗
#gameeducation#playerexperience#animation@anatheodor
Anim scrapbook page 7. Old notes I did about frame rate per second vs frame holds in a 24 fps. I simplified the language from my earlier wording of the og gif.
Η Βασιλική Λ. από το Τμήμα Παραστατικών & Ψηφιακών Τεχνών χρειάζεται τη βοήθειά σας! Το ερωτηματολόγιο https://t.co/cJNVH6rZZL αφορά την κατανόηση της αντίληψης των καταναλωτών και της δύναμης του animation στον κόσμο της διαφήμισης! Ευχαριστούμε 🙂 #ΠτυχιακήΕργασία
Submission deadline extension alert! You can send in your submissions for CEEGS 2024 until 22 April (Monday)! 😍🥳
Please also note that this year CEEGS will include only on-site participation (no hybrid form)!
📢 IGDA Foundation 2024 Virtual Exchange program's applications are now open!
👉Learn More: https://t.co/SnoM9lLPRd
#videogamenews#gamingindustry#gamedev
Call for Papers: CEEGS 2024 Conference – Reimagining Games, Art, and Performativity, hosted by the Department of Performing and Digital Arts at the University of the Peloponnese https://t.co/GZ4O2Xfg8E, 10-12/10/2024 at Nafplio, Greece, #ceegs2024#GameStudies#AcademicConference
Google presents Genie
Generative Interactive Environments
introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a foundation world model. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis despite training without any ground-truth action labels or other domain-specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.
CEEGS - The Central and Eastern European Game Studies Conference is heading to Nafplio, Greece in 2024! 📷 Save the Dates: October 10-12, 2024. 📷 Call for Papers will be published soon. Stay tuned https://t.co/O6hqGmeYGU #CEEGS2024#GameStudies
I am co-editing a journal Special Topic: Video Games for Impact: Design Projects That Can Change the Way We Think.
KINDLY SHARE. https://t.co/PDWpmeBDRY
CHI Greece 2023 - Doctoral Consortium track - Deadline Extension July 7, 2023. Accepted papers will be listed in the CHI Greece 2023 final program and included in the conference's proceedings. https://t.co/Out27VG6fy