Dentist & solo dev. Necromancer: Undead Legion RPG. Paid Android/iOS game in development. Raise fallen foes or explode corpses. 16 languages at launch. Guide ↓
Clarification: only eligible defeated enemies can be raised, not every monster. Necromancer is a paid Android/iOS ARPG in development.
Current trailer: https://t.co/hwetfnH80p
Guide & stores: https://t.co/8tVZ73b9t9
@CodeWithGD Raising invests a corpse in an ally; exploding spends it on immediate area damage. Enemy clustering, the army you already have and the explosion cooldown change the payoff. I'm tuning that trade-off, not treating one as universally better. Still in development.
« La zone maudite tombe loin des ennemis. » Un testeur avait raison : je visais le plus vieux cadavre. Elle apparaît désormais là où l’explosion touche le plus d’ennemis.
Necromancer : mon ARPG mobile payant, en développement.
Guide / préinscription : https://t.co/KbKbrkwFk4
@Bs86Karthik Thank you! I wanted to make a summoner RPG, so I started learning to code through Google searches in 2022. Players from my previous game came back to test this one; one tester alone has sent over 1,000 pieces of feedback. Their input really shapes the controls.
ऑटो-अटैक चालू हो, तब भी दिशा और टेलीपोर्ट आपके हाथ में हैं। इस क्लिप में उसी की एक झलक।
Necromancer: Undead Legion RPG
Android/iOS • चुनिंदा क्षेत्रों में प्री-रजिस्ट्रेशन।
डेवलपर की रिकॉर्डिंग • HUD छिपा है • मूल ऑडियो।
हिंदी गाइड: https://t.co/byZBVIfc5N
@CodeWithGD I use a cap, and fallen enemies' corpses also expire. Older unused bodies are cleared first when the cap is exceeded. Raising and explosions draw from the same resource; the goal is a readable fight with a real choice. I'm still tuning the numbers during development.
@Goochy_Man Dentist & solo dev here, learning to code since 2022. I’m rebuilding Necromancer: Undead Legion RPG—raise eligible slain foes or explode their corpses. Paid Android/iOS, still in development.
HUD-hidden dev footage: https://t.co/hwetfnH80p
Guide: https://t.co/8tVZ73b9t9
@playerdotgg I’m building Necromancer: Undead Legion RPG. Raise eligible slain foes—or spend their corpses on explosions. Paid Android/iOS game in development; 16 languages at launch, incl. Arabic. HUD-hidden dev capture.
Guide & prereg: https://t.co/8tVZ73b9t9
@CodeWithGD Tap a summon slot to use a valid nearby corpse, or drag and release to aim at a particular one. The same corpse can become an ally or fuel an explosion. That's the mid-fight choice; movement stays on the other thumb. Still a work in progress!
@BasicProtein26 I'm a dentist making Necromancer: Undead Legion RPG (paid Android/iOS, WIP). I started learning code by Googling in 2022. This week's small step: sharing the undead army. Raise fallen foes or explode corpses. HUD hidden.
Guide: https://t.co/8tVZ73b9t9
@77Poghes77 Your last enemy can become your next soldier—or a corpse explosion.
I'm making Necromancer: Undead Legion RPG (paid Android/iOS, in development). HUD hidden in this shot.
Would you raise it or detonate it?
Guide / regional prereg: https://t.co/8tVZ73b9t9
@ElectropunkZero In my game, a corpse is a choice: raise an eligible fallen foe, or use it for an explosion. I'm making Necromancer: Undead Legion RPG, a paid Android/iOS RPG in development. Preregistration where available. Dev capture, HUD hidden.
https://t.co/8tVZ73b9t9
@wyrdkingames I'm making Necromancer: Undead Legion RPG: raise eligible fallen foes into your army, or detonate their corpses to clear a crowd. Paid Android/iOS RPG in development; preregistration where available. Dev capture, HUD hidden.
https://t.co/8tVZ73b9t9