Some close-ups. Can drive a number of off the shelf HW for a more time efficient sequencing. In the most universal configuration like what's shown here, it can be driven by any turntable or other triggering equipment in a "slave" mode wirelessly or via standard trigger cable.
High-res close-ups of a 12-light rig. Mounted on GODOX 240FS Light Stand and driven by Syrp Genie Mini 2 turntable. One of the most basic configurations that's easy to move around and actuate. Important to has as little turntable footprint at possible to minimize light occlusion.
@ShadePJ@geoffkeighley@TrueGamer1111 The real problem is the production cost to achieve that fidelity. Scanning, processing and preparing those kinds of assets is expensive.
@maxxedgoof@_AsiwajuLerry Don't make stuff up. It was not designed to survive the flip and if it did not explode and could be depressurized safely - great, recover remains. If it does explode, wait until it's safe and recover remains for analysis and there is a lot to analyze of what's remained.
Browsed through old NES game manuals and bumped into this beauty. This is what real 1992 “screenshots” looked like — how pixel art was actually rendered and perceived at the time. No visible pixels, just cleanly separated lines. Smooth, yet sharp at the same time. #gimmick#nes
Cutting shorts down to 50ish seconds is still no fun. Tried multiple AI tools but they all really suck. Not nearly as good as hand edited stuff. They don't get the jokes, don't the the timing, don't get the emotions...
Now FF7 Remake and Rebirth are finished, I am totally ready for the final part. Supposed to come out in 2027. But this Steam thing is just way too weird... Save files say 90 hours, Steam says 120 hours. How hard can it be to count the actual time based on active inputs?
This is also the first time where I had to dump all the internal emulator data into a shared OS memory object and then fetch it in a separate OpenGL application that does all the visualization at 60fps with V-Sync and can easily be captured by OBS Studio at 60 fps as well. 2/2
Something I wanted to do for a retro side project is to find a better way to synchronize waveforms in the oscilloscope view. Instead of syncing to transients, doing a full cross correlation search looks more natural.
https://t.co/TiSBpxef0p 1/2