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@davidcrawshaw If anything you're underselling the importance of compiler speed here IMO. I think as token speeds crank up this is going to be a critical metric moving forward.
back in january, armin, peter, colin and i meet for drinks, bullshitting about the future.
i told them i believe the future is agents running on your phone, not in some sandbox in the cloud.
i'm still convinced of that.
v1.22 for smol machines is out.
It's effectively an mechanism to undo an agent's action.
Here's a video to demonstrate how fast the resume is now even with a full desktop + video playing.
https://t.co/eCd0VuMQXq
@TimSweeneyEpic@andrewchen Do you think there's a chance they don't start making consumer GPUs again? They could just try to push everyone to cloud gaming.
@rikarends It's not bad for sure. I've just found when I try to scale up agents with worktrees etc the costs blow up quickly. I think eventually we're going to have much higher tokens/s available and the compile times will become a more obvious bottleneck