@Harada_TEKKEN What about a chicken and waffles area in the Tekken Lounge, where players challenge each other, and if one accepts, the fight at the chicken and waffles stage, and other players can choose to watch.
@mykeryu respectful question: if the focus was on aggression + individuality, why are we seeing growing similarities (e.g. strong aerial tailspin). This is leading to characters with high damage moves getting the same wall carry / combo ability as those with low damage moves.
@mykeryu Game has a few bugs from new properties that we assume will be patched, but objectively, Tekken really needs to beef up the movement in the game, like VF’s SS mechanics. Otherwise it risks just becoming a repetitive game of who first gets the positive frame flow charts.
@elonmusk I reckon if you divest your shares and exit Tesla, all of this will stop. It’s you that people don’t like, not Tesla on its own. Also, haven’t you realised you’re the fall guy?
@TEKKEN@TEKKEN_Project ?それは「攻撃的」であるという目的に反します. ブロックされた攻撃のみに使用する必要があります. Why do normal hits have recoverable health? It defeats the purpose of being "aggressive". Should be for blocked attacks only.
@TEKKEN When rage is triggered after the life bar hits the rage point, why is it not un-triggered if the player gains back life beyond the trigger point? It’s wild to have 1/3 life AND rage.