In #houdini 21 added XPU rendering of reflections on volumetrics, to create shine of water elements that do not consist of polygons (classic vdb analysis -> gradient and not complex whitewater material)
We’re very excited to announce the TouchDesigner Event Tokyo Nov 22–23!
CALL FOR PRESENTERS
We’re now inviting the community for proposals for 35, 20 or 10-minute presentations that focus on sharing your TouchDesigner knowledge and experience.
Read more:
https://t.co/3yOERDXas7
Check out the #Houdini 21 sneak peek! We’re sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouver—don’t miss the Keynote, HIVE presentations, and more starting the week of August 11.
https://t.co/cCxoGnFqd8
After months of working on this in my spare time, I’m excited to finally share my latest personal project: "Outrun" — a fully CGI car animation inspired by my love for 3D and sports cars. Made in Houdini + KarmaXPU
Full 4k version in my YouTube Channel
#3d#cgi#VFX