🚨 ULTIMA HORA : Google acaba de convertir Street View en un simulador del mundo real.
Genie 3 ahora puede recrear cualquier entorno físico a partir de las imágenes de Street View.
Google lleva filmando el planeta desde 2007.
Miles de millones de calles, edificios y barrios enteros almacenados en sus servidores.
Durante años, todo el mundo pensó que era solo para orientarse.
Era en realidad la mayor recopilación de datos del mundo real de la historia.
Y acaban de decidir hacer algo con ello.
데모의 경우에도 전시용으로 따로 빌드를 준비 할 수 있으면 좋겠다는 생각도 들었다. 물론 인디 개발자가 그거까지 할 시간이나 에너지가 많이 있을진 모르겠지만.. 직접 플레이 하지 않아도 관람객이 지나가면서 어떤 게임을 플레이 중인지 좀 알 수 있어야 할것 같다는 느낌을 많이 받았다.
Playx4 다녀왔는데 작년보다 기억에 남는게 좀 없다.. 공통적으로 느낀건 인디게임 부스 전시를 할때는 앞에 50인치쯤 되는 TV를 꼭 구해서 눈에 띌만한 영상을 좀 틀어둬야 할것 같다는거. 노트북이나 작은 화면으로만 전시하면 안에 들어가지 못하는 경우 무슨 게임인지 알 방도가 없다...
“AI를 이용해서 10일, 3개월 만에 완성했다.”라는 글 많은데 트윗이든 스레드든 자신은 완성 했다고 하지만 유저가 봤을때 완성한게 맞는지도 확인이 필요.
20년 전에는 그렇게 만들어 마켓에 올려도 앱 숫자가 적었으니 경쟁력이 있었을지 몰라도 지금은 초중고 학생도 AI이용해서 만들 수 있다.
많은 사람들이 AI 에이전트에게 게임을 만들어 달라고 하면 만들지 못했던게 쉽게 나오니까 그 재미에 새걸 만들어 달라고 반복 하는 모습이 요즘 자주 보인다. 그러나 게임을 완성까지 한다는것은 굉장히 많은 선택과 에셋 제작의 지옥 같은 과정을 거쳐야 한다는걸 슬슬 느낄것임..
Agora você pode criar jogos de PS1 diretamente no Unity!
Uma nova ferramenta chamada PSX Splash 2.0 permite criar jogos no Unity e executá-los no hardware real do PS1.
One of the most common counterarguments I hear against the greatness of retro games is: "You're just looking at it through rose-tinted glasses and putting too much weight on nostalgia" - or something along those lines.
I disagree.
The reason we still remember games that are 40+ years old isn't simply because we were young back then. There were genuinely a lot of great games in the 80s.
They didn’t rely on flashy graphics, bombastic soundtracks, or massive marketing budgets. Instead, they were built on timeless concepts, born mostly from the creativity and genius of the early developers.
These games were severely limited by the hardware and software of their time, which forced their creators to become pioneers - often achieving things that were considered impossible.
On top of that, the core game idea itself had to be truly captivating to overcome the constraints of limited disk space and processing power.
What we remember - and why we remember it - cannot be dismissed with a simple "oh, we were young." It's rooted in the creative genius and timeless design of those games.
If you’re still not convinced, let me ask you a simple question: Twenty years from now, do you think more people will remember a random Roblox game from 2026 than classics like SimCity, Pitfall, Pirates, or Tetris?
If it were purely nostalgia, then today’s teenagers will someday be able to name 100 great games from the “Roblox era.” I'll take any bet that won't happen.
The reason we still remember Pac-Man, Pirates, Civilization, Elite, Maniac Mansion, The Sentinel, Defender, Space Invaders, King's Quest, or Ultima isn't just explained by nostalgia. They were incredible games with great, timeless concepts, designed by brilliant minds who pushed far beyond the technological limits of their era.
If you can name even just 10 legendary mobile/Roblox games 20 years from now I'd be more than impressed.
Some stills from my upcoming game, Dunwich Horror!
Explore the dreaded town of Dunwich, uncover the dark legacy of the Whateley family, and stop the Dunwich Horror if you can. Based on the short story by H.P. Lovecraft.
Wishlist here: https://t.co/ABLdCaRr1s
Researchers just proved that every single elementary function, sin, exp, log, sqrt, comes from one single binary operator.
It is like finding the “God Particle" for calculus.
In computer science, every complex program breaks down to a single logical operator: the NAND gate. It is the fundamental building block of all digital reality.
But for continuous math, physics, engineering, machine learning, we thought we needed a massive toolbox.
Addition. Subtraction. Trigonometry. Logarithms.
Every scientific calculator and neural network has to juggle all of them.
Until today.
But this paper proved that every single mathematical function can be generated by a single, bizarre binary operator.
eml(x,y) = exp(x) - ln(y).
Combine that with the number 1, and you can build everything.
Pi. The square root. Sine and Cosine. Arithmetic.
It is all just the exact same operator, repeating over and over again in a binary tree.
Nobody anticipated this existed. It was found by systematic exhaustive search.
But the implications for AI are massive.
Instead of an AI struggling to combine different mathematical rules to discover a new scientific law, it can just use a single, uniform architecture.
One trainable circuit. One repeatable node.
We thought the language of the universe was complex.
It turns out, it's just one equation repeating in the dark.