(early stages) Humanoid procedural animation from the hips up. Idle animation blended over the top.
Happy with the initial results, lots more work to do!
@unity3d@madewithunity
@wrightysmithy Hey Dave/Caroline, where abouts in NZ are you? South of North island? We're currently in haast making our way up to Wellington for the end of January
@VisualStudio - It would be really helpful to have a hotkey/tool to switch the direction of variable assignment:
someVal_1 = m_SomeVal_1;
someVal_2 = m_SomeVal_2;
*special hot key whilst values selected*
m_SomeVal_1 = someVal_1;
m_SomeVal_2 = someVal_2;
Today marks the second anniversary of our first ground-breaking #PlayLink game, That's You!, hitting the shelves. Big thanks and big love to everyone who played, we hope you had fun!
@lucasmeijer@unity3d No, I didn't get the deformation working properly until late Sunday evening and Melvyn said the solver wasn't actually ready yet for his 2d physics wrapper of Unity Physics. I'll carry on working on it throughout the year & post if I get it working ๐
I had a great time @unity3d hack week last week. My project was slightly too ambitious to finish in a week but how cool would it be if you could sub-divide the new Unity Physics Broadphase across multiple clients? 128 player softbody chaos! <3
#unity#madewithunity
Evolution of Manifold Garden's art style over the years. At first, I thought mechanics were most important & art was secondary. Over the years, we just kept iterating and tweaking. Current art style is a culmination of thousands of small changes. #gamedev#madewithunity#gameart
Tried making a car controller 'feel good' by driving it using math then blending in pseudo physics to make it look more realistic!
#gamedev#unity3d#maths