4,000 Steam wishlists! 🤯
What started as a small passion project is now something thousands of people are excited to play.
Thank you for being part of the journey. ❤️
#indiedev#gamedev#pixelart#wishlistwednesday
DELTA is a low-poly and fast physics-based shooter with cyberpunk flair~
Levels and movement pair together to create an experience begging to be torn apart by speedrunners. The low-poly design allows DELTA to focus on the lightning-quick gameplay, where speed and precision are key to success~
I’ve been defining the animation style for the project over the past few years together with a very talented team.
Feels special to finally share a bit of what we’ve been working on.
Check out Netherspire by developer Charlie Wagner, a 3D Metroidvania about exploring a colossal tower and uncovering the secrets hidden within. 🏰⚔️
See more: https://t.co/EaCudGFPA0
#indiedev#indiegame
Hello everyone,
As many of you just saw in today’s State of Play, pre-orders for Phantom Blade Zero will open this summer!
At the same time, I want to share another update: Phantom Blade Zero will now launch on October 29, 2026, moved from its previous date of September 9, 2026.
First of all, I want to offer my sincere apologies to all the players who have been following and supporting us. This was not an easy decision. More than anyone, we understand the expectations our players have placed on us. And precisely because of those expectations, we do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further.
Looking back over the past few years, the development of Phantom Blade Zero has been a thrilling journey of evolution. As we built the game, we continued learning, refining our technology, and expanding the scale and resources behind the project. From its first reveal in 2023, to its first offline hands-on demo in 2024, to the Seven-Star Sword Formation, Lion Dance, and Drunken Sword showcased in 2025, Phantom Blade Zero has continued to evolve year after year, with each new showing representing a clear leap forward from the last. And we have shared that evolution with players around the world every step of the way.
Over the past few months, we have been streamlining content and focusing our efforts on polishing the areas that matter most. During this process, I saw one final opportunity for Phantom Blade Zero to make another meaningful leap forward.
We have upgraded a number of character models and reworked many environments across the game, pushing them toward the highest standard we can currently achieve. We have also spent additional effort preserving as much of this visual impact as possible even without relying on ray tracing. Of course, ray tracing will further enhance the visuals, but our priority is to make sure the core look, atmosphere, and intensity of Phantom Blade Zero come through at full force for as many players as possible.
A 50-day delay cannot solve everything. But it does give us enough time to complete a number of clearly defined and genuinely important improvements. These refinements will directly affect how the game feels when players first step into the world of Phantom Blade Zero. We could have delivered some of them through post-launch updates, but for the players who choose to join us on day one, we believe they deserve the best version of Phantom Blade Zero we can deliver from the very beginning.
I am truly sorry for the delay, and I want to thank everyone who has continued to follow and support Phantom Blade Zero. This summer, we will have much more to show you. I believe every extra day of waiting will be worth it.
I'd also like to share what you can expect next:
1. A new trailer that will release alongside pre-orders, featuring entirely new in-game footage.
2. After pre-order opens, we will also have a dedicated State of Play focused entirely on Phantom Blade Zero: a 15-to-20-minute deep dive into the game’s world, combat, exploration, and character progression systems. The vast majority of what we show there will be brand-new.
We will share the exact dates in upcoming announcements!
Once again, thank you all for your continued support!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
Nothing stays contained forever.
Humanity meets a new threat to our existence when CONTROL Resonant launches – September 24th 2026.
The story trailer is out now. Pre-orders are open.
< YOU’RE UP >
#CONTROLResonant
It’s already the final day of BitSummit PUNCH!📢
Come experience "UNDEFEATED: Genesis" for yourself!
We'll be waiting for you at booth [3F-B01], where you can check out a total of 5 amazing titles!😎
For those who couldn’t make it to the venue, we’d still love to hear your support here on SNS!❤️🔥
#UNDEFEATEDGenesis #BitSummitPUNCH
Thank this man for digital communication, data compression (ZIP, MP3), coding theory, and cryptography.
Claude Shannon’s biggest scientific contribution was the creation of information theory in his 1948 paper “A Mathematical Theory of Communication.”
He defined “information” mathematically, introducing the concept of bits (binary digits) as the fundamental unit. He borrowed the term from thermodynamics to describe the uncertainty or information content in a message. Shannon entropy became the foundation of data compression and coding. He proved the Shannon limit (channel capacity theorem): there is a maximum rate (capacity) at which data can be transmitted over a noisy channel with arbitrarily low error, using proper encoding. His framework underlies digital communication, data compression (ZIP, MP3), coding theory, cryptography, the internet, mobile phones, and AI.