Fight as Isaac, Shovel Knight, Quote, Gunvolt, Solange, Kawase and other awesome characters in Blade Strangers. Only $1.99 on Steam RIGHT NOW
https://t.co/DtlYBDEQ37
A mysterious guest is joining CM Arcie’s next Blue Archive Live Stream.
Could this be a dream come true, Sensei?
Keep an eye out for the reveal later this week!
#BlueArchive#CMArcie
Targeted Procurement Event | Phaetusa
Rate Up Event for Phaetusa, Groza, Colphne will be open for a limited time.
[Duration]
May 14, 09:00 - Jun 3, 18:59 (UTC-4)
>> Download on mobile and PC: https://t.co/SiNltiPX6t
#GirlsFrontline2Exilium#gfl2exilium
Resolve hits now deal gray life damage. It will recover over time, but be careful: you will lose your remaining gray life the next time you take damage! We're also working on sound with some placeholder SFX.
#indiegame#indiedev#fightinggames#FGC#animation#gamedev
Event Underway! 🥕
The event "All Together! Top Umadol Project" has begun!
Get fans in Career for amazing rewards, including an event-exclusive Support Card!
#Umamusume
I calculated the Effective Raw for each elemental Monstie in Monster Hunter Stories 3 to compare their firepower.
Made a mistake about Malzeno, so I'm reposting.
Non-Elemental: Silverwind Nargacuga
Ice: Velkhana
Fire:Hellblade Glavenus or Deadeye Yian Garuga
Thunder: Boltreaver Astalos
Water: Soulseer Mizutsune
Dragon: Ebony Odogaron
I reverse-engineered the damage formula based on the in-game damage numbers. Skills like Atk Boost(XL), Dancer(XL), and All-Out(XL) act as multipliers to the base attack.
I found that when I applied the Bingo Bonus (Element + Attack Type) and the Critical modifier at the very end, my calculations matched the in-game damage within a 2% RNG margin.
If you have any thoughts or notice anything, please let me know in the comments!
#MHStories3 #MHS3
#MHStories3 producer Ryozo Tsujimoto shares news on a free update coming to the game this summer, as well as a brief development update on the upcoming paid DLC. Thank you to all our riders for your incredible support!
Steam Next Fest has come to an end.
Thank you to everyone who played the demo,
shared feedback, and challenged our bosses.
Your support means everything.
We’re taking your feedback and building the next version.
This is only the beginning.