We build a version of the @zeitraumgruppe office in Fortnite using the new Unreal Editor for @FortniteGame - incredible tool, had a playable map ready within just a couple hours. Especially in love with the real time lumen lighting abilities.
This isn't footage... it's a render of a Neural Radiance Field and THIS shot is a big deal because the camera animation is from a DIFFERENT shot.
If you still don't get why I'm so excited... look at how the reflections on the ground move. #NeRF
@Awakeland3D I had ten (!), but I´ve given up on them. They say, „if they don´t work reliably“, it´s the WiFi. Tried lots of different (and expensive) WiFi Systems (Eero, Netgear, Ubiquity, you name it..). Every device worked great, the HomePods - not so much. Sadly, the problem is with them.
"Mission: Impossible" (1996), visual effects by ILM.
This is such an incredibly successful shot. The stage lighting on Cruise and the set piece is perfect, a subtle reflection of the CG helicopter on the train, the black level and exposure matching of the FG/BG... just awesome.
@5tu But wait, here it is again: Apple mentioning 24p 4k cinematic mode - around the 3:55 mark. No wiggle room this time, clear as it gets ?!? https://t.co/85IYTn7Pzp
@markus_leist @dothmos Endless sunset rooftop scenarios are one of the places where virtual production really shines. Our string lights were practical though, although we had a nice UE Plugin to do digital ones as well.