Swipe. Slash. Shatter. ⚗️⚔️
Potion Slash: Alchemist Chaos – slice flying potions, chain huge combos, dodge cursed bombs… or just relax in Zen mode.
Free to play on Android 👇
https://t.co/8OJBGFHauK
#indiedev#gamedev#mobilegame#madewithunity
@yurshevv The approval step is key, but reliability matters just as much. How does it handle mistakes or malicious instructions hidden in emails and webpages before asking for approval? That’s the real test of autonomous agents.
@Google@antigravity The impressive part isn't just generating a 3D scene from one image — it's the autonomous workflow connecting AI, Blender and audio-reactive systems. How much manual cleanup was needed to make the final result production-ready?
@GamewithDave Destruction games are fun, but the real challenge is making every collision feel satisfying. Are you using physics-based destruction, or mostly scripted effects?
@thtbee_ Recreating complex black hole visuals in Three.js is impressive. The real test is how accurately it reproduces the lighting, gravitational lensing and depth. Curious to see how Argon compares!
@MrTacticalX Sonnet finished faster and cheaper, but did Opus deliver better visual quality? The real benchmark isn’t just time or cost — it’s output quality per dollar.
@kimmonismus AI is making the future more accessible, but the real challenge is deciding what we build and who benefits from it. Are we shaping this revolution, or just trying to keep up?
@cryptotrice A viral GitHub repo doesn’t mean a company is cooked. The real test is whether users can replicate TradingView’s data, reliability and infrastructure. UI is easy to copy; the ecosystem isn’t.
@0xRhinoX Procedural animation is getting seriously impressive. The real question is how far AI can go building complete, interactive game worlds without traditional assets. 🦇
@Dan1ro0 Impressive PnL, but has the strategy been tested out-of-sample after fees and slippage? Profits prove little without verified long-term performance. 👀
Making potion games keeps teaching me that players remember how something feels far more than how many features it has. Still learning every day. #indiedev
Solo dev question: what's the tiniest detail you spent way too long polishing? For me it's always the sound and feedback on small interactions. #indiedev#gamedev