ONE no longer stalls. Same GPU, same 40-second session: before, the frame rate fell to ~50 every ten seconds and to 12 while travelling; now it holds 134-170 the whole time. Travel across the real Earth now #ONE#WebGPU#DigitalEarth
Somnium Space is coming BACK on Steam! 🔥
We told our community. Their reactions say it all 😂
Come join our growing community!
✅ PCVR
✅ Steam Deck
✅ Steam Frame
Wishlist ➡️ https://t.co/RNKwfyimou
Introducing a brand new, modular way to loop.
Pick the tool you need or chain many together. Bring your own assets or create in-browser with best-in-class, real-time AI. Use built-in modeling agents or connect your own.
Start creating now, link below! 👇
VRU Nexus : VRChat world creation without the need for unity using only a Blender plugin. Club Voidkin progress, likely ready for running events on Friday night!
Kind of got carried away and made Slop New York more fun to drive around and way less sloppy 😅
https://t.co/YSrGNoIYsK
City and vehicles are still procedurally generated at load time, and download size has gone up to 2.2MB.
Made a lil local Higgsfield clone. It's called OpenField.
Video, stills, 3D. Runs on your GPU, every app is a ComfyUI workflow, all open weights. Free and MIT.
https://t.co/ulkQMr5Z64
#OpenSourceHiggsfield@ComfyUI
Introducing Pepe School Land XR! Thanks to vibe coding, I revived an unfinished project: a Blender add-on for drawing, sculpting and posing in VR. I’ll use it in my school’s classes and later release it for free (no guarantees :) More videos soon! #b3d#GreasePencil#XR#VR
Introducing Genex
The desktop app to build games with AI
→ Open source, MIT
→ Local models, or Claude Code / ChatGPT sub
→ Self-improving harness for game dev
→ Three.js + Blender, Meshy & other tools
→ Unity & Unreal plugins soon
https://t.co/Fziq6COK1q
New in Immersive Web SDK 1.0: your coding agent can now run and test your app itself, either in the desktop emulator or on a Meta Quest connected to your computer. It finds the slowdowns your users would hit before they do.
Start building with IWSDK 👉 https://t.co/eMn6JHdUNK
We open-sourced an entire 3D team for Blender.
Meet the Scenario plugin.
https://t.co/Mu9x2enpyx
Work directly in Blender, or put Claude Code in charge through MCP.
📁/scenario-plugin
┃
┣ 📁 Concept Designer
┃ ┣ 📁 Concept Art From a Prompt
┃ ┗ 📁 References From Your Viewport
┃
┣ 📁 3D Modeler
┃ ┣ 📁 Meshes From Text or a Photo
┃ ┗ 📁 Retexture or Remesh Your Selected Mesh
┃
┣ 📁 Character Animator
┃ ┣ 📁 Rig Your Selected Character
┃ ┗ 📁 Motion From a Prompt
┃
┣ 📁 Material Artist
┃ ┣ 📁 PBR Materials for Any Slot
┃ ┗ 📁 Texture Maps From a Photo
┃
┣ 📁 Scene Layout Artist
┃ ┣ 📁 Greybox From a Description
┃ ┗ 📁 360 Worlds and Skies
┃
┣ 📁 Cinematographer
┃ ┣ 📁 Camera Paths From a Sentence
┃ ┗ 📁 Orbits, Dollies, Cranes and Flyovers
┃
┣ 📁 Rendering Artist
┃ ┣ 📁 Viewport to Finished Still
┃ ┗ 📁 Playblast to Finished Shot
┃
┗ 📁 Audio Designer
┣ 📁 Music, Voice and SFX
┗ 📁 Placed on Your Sequencer
And they hand work off to each other:
→ Scene Layout Artist blocks out the scene
→ Character Animator and Cinematographer stage the shot
→ Rendering Artist turns the grey playblast into film
Direct every shot yourself, or let Claude Code run the entire team for you.
Selfies in. Roblox avatars out. 📸→🤖
Turn your entire friend group into characters and put them in a game together.
Made with Sloyd 👇
#Roblox#RobloxDev#AI
A few people asked me WHY make the Open Engine when there's already Unity, Unreal, Godot and many others.
Here's my attempt at why:
https://t.co/CgqjjHhoBv
#gamedev#indiedev