@XorDev What would you say is the threshold for when to choose a texture vs compute? Just profiling? I often heard that math is in most cases cheaper because memory bandwidth bottlenecks with textures are a bigger problem
@XorDev Hmm, I always associated your profile picture with it. I'm imagining a mix of your profile pic and something typical of shaders, maybe a UV gradient ๐ค
@JNavok I guess I mean more which jobs in normal software you see. Wouldn't artists mainly be limited to UI work (isn't there already an overabundance of frontend workers)? 3D artists only for exact CAD models? Would writers just be copywriters (wouldn't that be just done with AI)?
@JNavok "Game devs who can move into tech jobs should"
"Start working on world models"
Which game dev jobs specifically do you mean? Artists, writers and designers creating datasets for world models? Or do you mean only Programmers (becoming ML engineers)?
@timsoret What is the solution in your opinion? While you point out the US as the main example to follow I see so many complaints from them that they are also stagnating or getting worse, so being just more market driven seems to not be enough?
@AesirAesthetics What if the open world would be essentially a huge Legacy Dungeon tho? Or would that just be Dark Souls 1 level design for you?
Other alternative could be the immersive sim style open city block
@GameOverThirty Somewhat related question:
Why are studios closed instead of just letting them go on their own if they underperform? Wouldn't this at least be better for the parent companies reputation, especially if this happens so often?