@himitsunova what are you doing voltage wise for the GC? there seem to be a few boards that only work if your wall adapter supports 12v which isn't that common.
It annoyed me so much I started working on my own board to work with more common power supplies ๐คฃ
@ucchii16b Mega Tech cartridges contain two ROMs, one for game and other for the second screen. I assume Mega6 cartridges are just the game ROM given the lack of second screen. I've never seen any photos of the internals of a Mega6 cartridge to be able to confirm though :(
@ucchii16b For example I cannot find a service manual online, and no ROM dumps from the Japanese market games, or indeed no dump of the ROM on the PCB. I'd like to change all that and save a little known piece of history.
2/2
@ucchii16b I realise this post was from a while ago, but there is very little information online about the Sega Mega 6 that I can find and it would be great to be able to preserve more information about it. I'm hoping you'd be happy to share.
๐ A big shoutout and congratulations to the winners of the second round of the Kotlin Foundation Grants program:
๐ Konsist
๐ Compose Rich Editor
๐ Multiplatform Settings
๐ Ultron
๐ Orbit MVI
Learn more about these libraries and their proposals. ๐
https://t.co/9OM7LLT3Ma
Just uploaded my first video to YouTube covering my open source KotlinFixture library which helps you use the concept of constrained non-determinism in your Kotlin (JVM) unit tests.
https://t.co/4r5oDKxNmj
#kotlin#android#testing
My talk โHow to write your own MVI library and why you shouldn'tโ with @TheAngroid is now available to watch online https://t.co/STQktZLixu. Slides at https://t.co/sfeE93pP78