Reminder that the reason the guy got caught was because he was using Microsoft Edge with optional diagnostic data sending on, which one of the few things Microsoft is using GDID for. If you're a leet hacker just don't use Edge, easy
Microsoft has confirmed that Windows includes a Global Device ID (GDID), a permanent identifier automatically assigned to a PC during installation.
According to Microsoft, the GDID is used for security purposes,The company says it is not used for advertising or tracking users across apps and websites.
Unlike advertising IDs, the GDID cannot be disabled or reset by users, as it is designed to remain tied to the device for its lifetime.
Microsoft publicly acknowledged the identifier only after it appeared in court documents related to an FBI investigation.
@AntonHand Yeahh, plus it's the same studio that worked on Green Hell VR which is very meh. Also have you seen the Hitman 3 Quest port? I have zero hope for this
Working on a personal eye shader for VRChat based on @tinynocky's Tiny Eye. I might make it public at some point later, the idea would be to have a script that would bake and export from Blender, and set up all the parameters required in Unity.
@tinynocky The shader uses a simple raycast from the lens, and the iris itself is just projected onto a plane. I'll most likely change it to a cone or a semisphere, plane was just much easier to do. The eye texture is also unrolled to save some space and allow for pupil dilation.
@__silent_ I like the way the Steam DRM works. Just a simple ownership check, which isn't even mandatory, and yeah, can be bypassed easily in case Steam ever goes under. I do wonder if there's Steam networking emulators, since I know you can also just use Spacewar to play whatever online
@NewsFromGoogle "We wish we were making this up"
nah you can't make that shit up. Android phones in the EU already have a search engine choice screen on first setup.
Rockstar's implementation of BattlEye is a stupid band-aid solution for a problem they only have because "oh noo we don't have money for proper server infrastructure and server-side checks, we just have to use peer-to-peer because it's cheaper and who cares if IP addresses leak"
There are 3 sins Mr. @UnrealEngine needs to repent for.
1. No DPI awareness - using Windows DPI scaling causes games to look blurry
2. No layout-agnostic keybind support
3. That thing, whatever they were thinking (oh no the hands are clipping let's move the camera back)