Our fishing game Bluewater, old vs new. Four seconds of the old one, then we steer out to Blue Rise for a sailfish. A 41.9 kg one snaps our 32 kg line. The next one, 43.9 kg, comes up to the hull.
#IndieDev#GameDev#FishingGame
Pick a Mon, read the signs, walk it to its shelf. Sky, Bug, Dragon, Rock, Basic: five Mons, five sections of one cozy shop. Sort The Mons comes to Steam this November, wishlist open.
#CozyGames#IndieGame#ShowMeSunday
Level 104 of our game Smash Tower, one run from the top ring to the well. Hold to smash down, let go when black comes around. Most of it is waiting for the gap.
#HyperCasual#ArcadeGame
Would you have held on longer?
Our dungeon rooms used to look too similar, so we gave each floor its own look. Keepers now change as they level up too.
Still in development.
#indiegame#idlegame#gamedev
Narrow Hall or Treasury: which room would you dig first?
We drove the same road in Hairpin Truck's first builds and in today's.
Our first cabin had a mirror that showed nothing. Now the trailer stays in that mirror through the turn.
#TruckGame#gamedev
Gate 5 used to bring back our first boss. Not anymore.
Now the Frost Monarch throws ice spikes, blizzards and boulders, and the Plague Chieftain fills the floor with rot. Plus two new lands.
Ink Legion is still in development.
#indiegame#gamedev#indiedev
this used to be the whole camp 🔥 then came a new fence, a Great Fire, a birch forest, a tannery and a crew. Meat Camp, free on Arcade Whale.
#huntinggame#tycoon#indiegame
Our horror game this morning vs tonight.
We gave every room in the lodge its own wallpaper, floor and props, and fixed the catch so you finally see who grabbed you.
Early build. What should we fix next?
@zaxskylab Hey, solo dev here too, making small browser games. Packroad sounds really cozy, is the trading more about routes or haggling? Happy to connect 🙌
@unity3dvfx I'm making an idle game where you are the dungeon. Heroes walk down for the gold, your monsters and traps bonk them floor by floor, and a mimic snaps whoever reaches the pile.
Dungeon Lure devlog
I'm making an idle game where you are the dungeon. Heroes walk down for the gold, your monsters and traps bonk them floor by floor, and a mimic snaps whoever reaches the pile.
What should the next lair be?
#indiedev#gamedev#devlog#indiegame
Axe the elk (watch the kick), haul the steaks home as a wobbling tower, buy a smokehouse. Then a blizzard night: wolves at the fence.
Elk, wolves or the bear: what would you hunt first? #CasualGames#Hunting
Ink Legion v0.3 devlog
LEGION: fill the soul gauge, press once, and every shadow you've raised climbs out of the floor. 31 to over 300 in a second.
What should v0.4 add?
#indiedev#gamedev#devlog#indiegame
Devlog #2 of my shadow army game.
New: an ink shadow army, three dungeon gates, archers and brutes that rise as shadow archers and giants, and bosses that join your army as commanders.
Still rough, but it's starting to look like a game.
#gamedev#indiedev#indiegame