give each pixel a random Pokemon type, and then battle pixels against their neighbors, updating each pixel with the winning type (using the Pokemon type chart)
we quickly see areas of fire > water > grass > fire, electric sweeping over, ground frontiers taking over etc etc
🥸🥸 Added logic that ADAPTS to different heights and automatically generates reasonably stable building structures even if the Cube model is pulled around. Based on Geometry Nodes.
#b3d#Blender3d#3d
The Little Tokyo Public Art Project's five commission finalists (Art of Development, Hikaru Hayakawa, Kipp Kobayashi, Meeson Pae Yang, and Oblique Labs) present their proposals at a virtual community meeting on March 17 at 5:30 p.m. Join us: https://t.co/t3hk6qwWkX
Just to prove I'm not all talk... brought in a rhino model w/ curved floors and did a full multi-floor space plan in like 20 min. also check out that sweet exploded axon action 😎
(try the model out yourself! https://t.co/K6cNcdSVkt)
I wanted to make something beautiful so I've been working on a simulation of herding sheep 🐑. Lots of sheep. First tweet about this! Give a follow if you'd like to see progress (and bugs) #screenshotsaturday#unity3d#gamedev#madewithunity
The relationship between the Klein Bottle and the Mobius strip can be clearly seen from their construction: turning one end "inside out" or "upside down" and connecting it to the other end.
From the newest video "The True 4-dimensional Klein Bottle" https://t.co/uacING4WbY