Built a procedural bridge tool in Houdini → Roblox.
Continuous geometry doesn't survive Play mode there. Runtime meshes turn into placeholder cubes. So the whole bridge ships as ~9,600 instanced parts instead, even the 7,888 bolts reuse one model.
#roblox#gamedev#procedural
Houdini → Roblox, fully procedural: terrain, blocky studs & prop scatter — all 100% native Roblox (real Parts, voxels, clones). Weighs the same as hand-built, just generated for you. Test map → full Everest DEM.
#roblox#dev#robdev#robloxartㅤ@Roblox_RTC@inspireRBXDEV
Most UV tutorials show you the buttons.
None show you why.
30 minutes. From cube to character.
Houdini, Blender, Substance Painter — the principle that works in any 3D software.
https://t.co/Vc9pjdKQNm
#UVmapping#TechArt#Houdini#Blender#3D#GameDev
Tem gente mostrando tudo que come com Roblox. Tudo que compra com Roblox. Restaurante caro, item caro, vida boa — tudo bancado por Roblox. E no final: um curso. Eu vim falar a versão sem romantismo.
https://t.co/yVJ42KfYCt
#Roblox#GameDev#VFX#Houdini#Arctecto
Houdini destruction HDA for Roblox with a custom exporter that converts bone setups into Roblox rigs. Can be split into parts and driven by Roblox physics in Studio, with .csv + .lua export for accurate reconstruction.
#roblox#ugc#robloxdev#dev#robloxprocedural#houdini
Day 4 exploring Roblox dev 🚀
Added a parachute mechanic + quick prototype today.
Next: polish details and hook it up with animations.
Loving the process.
#RobloxDev#UGC#roblox#dev#gamedev#3dartist#lowpoly