Thinking about the visual direction for Pixel Bots and I'm torn between options. Should we maintain a low-resolution simulation to give it a more authentic retro vibe, or crisp look with normal anti-aliasing? Which style do you think would better suit a pixel art game?
Flight over the game map. Itโs a small, simple map, but itโs interesting to see it from above. This perspective underscores the challenge of maximizing a minimal space for gameplay. #gamedev#indiedev ๐ค
Working on the first level's boss! It's basic for now, but I plan to elevate this encounter to epic proportions. Aim is to balance challenge with funโeach fight should feel unique and memorable. ๐ฎ๐ฅ #gamedev#indiedev#lowpoly#retro#pixelart
Somehow blend action-packed scenes with slower, narrative moments to build a cohesive story. The right music is important, setting the tone and atmosphere. Above all, a trailer should spark curiosity and leave viewers eager to explore more.
I've been thinking about what makes a great Steam trailer for 'Pixel Bots.' It's all about balancing gameplay mechanics, capturing the game's spirit, and enticing players with a taste of our vibrant world.
Wednesday (May 1st) I'll be releasing an updated version of the Car Kit! More details, heavily optimized, debris and car parts plus more!
Stay tuned ๐
๐ค๐ฅ Ever wondered what happens when a Pixel Bot gets too enthusiastic with their gear? Turns out that sometimes, even robots need a little tune-up ๐ What you think, did it make you laugh? Know a friend who needs a giggle today!
#GameDev#IndieGames#PixelArt#ใใใ็ตต
Currently working on a short cinematic that brings the pixel-packed world of 'Pixel Bots' to life! Get ready for a peek into our retro-inspired universeโreveal coming soon! This will be a perfect snapshot of our game's vibrant aesthetics and dynamic gameplay. ๐ฌ๐คโจ