Finally finished this guy! Stylized warrior character based off a concept by Nikola Matkovic.
Sculpted in #ZBrush, textured in #SubstancePainter, & rendered in #Marmoset. #Polycount
More images at #Artstation: https://t.co/kYHBl6ADMs
I modeled Yatagarasu Kiriko and her weapons for Overwatch 2! π¦ββ¬
I worked on the character's highpoly, lowpoly and textures, as well as her kunai weapon and projectiles.
More details/renders in the link below, thanks for checking her out! π
Today is my first day at Bladework Games creating character art for a multiplayer co-op action RPG! βοΈ Y'all know how much I love my action RPGs haha.
I'm super excited to join this talented group of devs!!! (*β§β½β¦) Lets gooooooooo~ π
Finally worked on my Lifeweaver portfolio π₯Ήπ
I had the honor to be the character artist for Lifeweaver for Overwatch 2. I was responsible for all 3D art support from pre-production to final.
A lot of love went into creating Niran πͺ· More renders here:
https://t.co/APTCaaapmV
I had the honor to be the Character Artist for Lifeweaver! Our team put SO much love and hard work into our boy, I hope everyone sees this too.
Bringing him to life was a huge team effort that I will forever cherish in all of my game dev career πͺ·π Thanks for checking him out!
I was the character artist for pilot Dva! π
This one in particular meant a lot to me. π₯Ί Dva was the first character I fell in love with, having the opportunity to model her for Overwatch 2 was a dream come true.
Hey #VisibleWomen!
I'm Ying, a 3D Character Artist on the Overwatch team. I love colors and working on stylized art! π
βοΈ https://t.co/r5UiYfTSsH
βοΈ https://t.co/fNZFoKY9vK
Just finished my first day as a Senior Character Artist on Diablo IV! I've been waiting for this for a long time, super excited to work with such an awesome team! Thank you for an amazing first day! #blizzlife