After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life
A drop-in 2D fluid solver for @threejs#TSL & #WebGL
Built-in GPGPU particle displacement, 20+ post-processing effects, an API that just works
Code๐
@lux_designer_@threejs Hm, interesting idea! The stack of images that appears when youโre painting. Painting a square past the threshold will open the next one in the row
Fluid Reveal Mask- new free example for three-fluid-fx @threejs. It's not a background, it's the interaction layer: before/after, product x-ray, image reveals, hero sections
Move your pointer, paint with fluid, and the layer hidden underneath comes through
Live+code๐
#threejs
Fluid Reveal Mask- new free example for three-fluid-fx @threejs. It's not a background, it's the interaction layer: before/after, product x-ray, image reveals, hero sections
Move your pointer, paint with fluid, and the layer hidden underneath comes through
Live+code๐
#threejs
After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life
A drop-in 2D fluid solver for @threejs#TSL & #WebGL
Built-in GPGPU particle displacement, 20+ post-processing effects, an API that just works
Code๐
@threejs Built for production, easy to install and use, live-tunable API, RenderPipeline / EffectComposer ready, Dual WebGL / WebGPU pipelines
Try the interactive case studies & grab the code.
@edankwan@TheMirzaBeig That weird little thrill when you stumble across archives from 20+ years ago.
Flash presentations packed with Flash Projector, burned onto hundreds of CD-Rs, tucked inside a sales proposal envelope, and shipped to other continents by snail mail.
Bug reports by fax ๐
After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life
A drop-in 2D fluid solver for @threejs#TSL & #WebGL
Built-in GPGPU particle displacement, 20+ post-processing effects, an API that just works
Code๐
Just dropped a new example + tutorial for the fluid text effect from the hero section.
You have asked how it works, so I made a version that shows the core idea and a full version
HTML text->CanvasTexture->@threejs plane->fluid distortion + ink overlay
https://t.co/ILqmzx4g6S