A #Godot first, a quaint midnight alley. Still a ways to go, but getting used to a new workflow was just the jolt I needed to get back into more 3D work. Godot is surprisingly snappy and satisfying to use can't lie.
@DarioMQD@80Level Shouldn't be anything heavy. Iterative Parallax uses simpler approximation/can use less layers than regular POM and still get a good result for accenting depth in materials - I think it's worth it.