@SebAaltonen How is my phone doing 90fps on this?
The way the terrain is shaped there's basically no clever meshing possible, and I don't see any visible LOD change. This is magic. How are you rendering this??
@notch You might be interested in knowing that even though what you're saying doesn't sound particularly scientific, it has actually been formalized and discussed for more than a century, here's a link https://t.co/vgyzheYBUC
Warning to young technologists: there is a kind of person who is motivated to learn tech as a way to impress and gain cool points amongst other technologists. Maybe not knowingly, but subconsciously—they are socially motivated.
They know Rust, they know Haskell, they only use vim, they build compilers on the weekend, they only run AI models locally, they have fine-tuned a model that underperforms GPT4 in every way possible, they keep their GitHub squares green
But many struggle to deliver real products and value 10-20 years down this path. They grow weary of the career, and sometimes quit. They feel did everything right, why weren't they rewarded?
The "cool chips" cannot be cashed in. They evaporate, and then you're left with very little.
Just go and build things that are useful or entertaining—that's an enduring skill.
[Sure learning Assembly and C can be helpful, but I know many people who have built great things without doing much of either]
@VictorTaelin@Marc_Compere And even if in the end you find out you need gradient descent, it shouldn't even be too hard to make the language you're using differentiable (although it might make the running time longer, sure)
@SebAaltonen@CustomWetware Function returning references also happen to be prone to mistake, where dangling references happen. Using references over pointers just hides this, giving programmers a false sense of security. I know it looks worse, but explicit feels better to me
@ChevyRay But fmod is an audio library, you wouldn't be able to use a GPL audio library in a videogame unless the videogame is GPL as well (as in, free and open source)
@RicoTweet@EliasDaler It sort of exists! It's called ANGLE and implements opengl es on the top of both vulkan and directx. Probably not enough if you're not only working on mobile, but still not bad https://t.co/WKI7VepCYP