@Barista_FI Jak używasz jakiegoś suba za 20 dolarów to pewnie masz z tym problem albo jakiegoś słabego lokalnego. No i najsensowniejsze subskrypcje to chatgpt 6 astra albo claude opus 5.5.
Love @bot , but the cloud computer it gives my bots often runs out of RAM, especially with several bots sharing it. Would love an option for more memory, or to let Grok Bot run fully on my own machine. Any plans?
@gabigamedev I'd clear zone by zone. Pulling the boss out only after his strongholds fall makes the fight feel earned, like you actually starved him out.
@DevilArtemisX Real time is such a cheat code for short pieces. When the render is instant you end up tweaking one shot twenty times instead of waiting overnight to see it once.
Before and after. Until last night the next island was a bald grey hill on the horizon. Now when you row toward it in the dark you see a beach line, jungle, and a fire flickering by the wreck, lighting up the palms around it. #indiedev
@oTTeuMsTudio The wet floor sells it. Emissive strips bouncing off a reflective floor make a corridor feel twice as long. Are those reflections Lumen or screen space?
@gabigamedev Repair bills are such a good way to make crashes sting without a game over. I'd be a wing breaker for the first ten races, then suddenly very careful.
Carrying a log together in Island took two fixes. First the crew walked in a deep crouch so the far hand could reach. Fixed that, then palms sat on top of the log and heads stared down at the bark. Now you walk upright, log at the hip, eyes ahead.
@MandasArtur That low angle makes the tower feel huge. A desert with one giant structure on the horizon is such a strong pull, I'd walk toward it without any quest marker.
@delaigrodela Days on one widget background is so relatable. Splitting the rays from the symbols probably makes them easier to tweak later anyway. Is the loop doing the falloff?
@ConnorEllison Ha, that's exactly where the yelling starts. Logs can be carried solo too, so nobody's stuck if a friend lets go, it just stops being a team effort.
Carrying a log with a friend in Island got harder today. Step sideways into a tree and the log stops on the trunk, so you both back up and walk around. A third player in the way blocks it too.
Should co-op carrying feel clumsy on purpose? #indiedev#UE5
@UNIKATlabel A cozy fishing sim that flips at night is a great hook, pun intended. The day part has to feel safe for the night to hit. How long until things start going wrong?
@GiantKGames Fog plus crows is such a good combo, you hear them before you see anything. I lean on fog a lot in Island too. Do the crows ever warn you about the infected?
@GrimRoninTeam Reworking enemies straight from player feedback is the right call, brutal only lands when they actually feel smart. What was the most common complaint before?
@cyanidetimedev That house already looks like it has a story nobody wants to tell. I love it when the building itself does the scaring instead of a jump scare.