indieDevDocs checks steam for games like yours: what they sell for, how players rate them. every number links to its source.
you can even play your game inside the doc 👇
built on @getsolari, cc @harrychow_
https://t.co/Et4bWnrOip
Demo coming soon: four cases, four islands, and one Hydra that likes Spam.
For fans of Return of the Obra Dinn, The Case of the Golden Idol, Hypnospace Outlaw and Into the Breach.
serverBound is back in development for the third time, with a new art direction, that can truly capture the scope of the idea, and scale of the world building.
Then you plug in and fight it, one turn at a time. No dice, no hit points, no levels. Every threat plays by a rule. Work the rule out and the fight is a puzzle. Skip the homework and it's a slot machine that hates you.
Well, I had made this for the #BuildWhatMovesIndia hackathon by @waitin4agi_ . A reimagining of the National Cybercrime Reporting Portal, that could have been easily adapted into the legacy govt services over time.
link: https://t.co/MJhG7b2U5X
https://t.co/CaBGU3UNIQ
Reporting a cyber fraud in India: pick a category, then a sub-category, then log in with an OTP — before you can say what happened. The money keeps moving.
So I rebuilt the portal around that first hour.
🎥 https://t.co/NiOga0Tb1w
🔗 https://t.co/MJhG7b2U5X
Most hacking games give you a radial menu and a progress bar. We thought that was boring.
In ServerBound, combat isn’t a brawl—it’s an investigation. No health bars, no mana, no Ctrl+Z.
Here is the anatomy of a hack from our working prototype. A thread 🧵👇
08: Follow the thread
The ransom note is signed by a threat actor cell;
its C2 beacon points one hop deeper into a Red accord.
Connect, and the whole node renders in hostile red. Faction is identity. The investigation never really ends, it just escalates.