@AutomaticJak DF dungeons require no work from them. That’s why it’s there. They clearly are behind and just reusing dungeons allows them to focus elsewhere. Trust me I hate RLP too but it’s clear they are taking the path of least amount of work.
@Artemishowl_@towelthetank If only mythic raiding were actually accessible. The hard 20 man comp requirement really sucks the fun out of it. The hardest part is the roster boss.
@jdotb@Sunderwire Absolutely it is. But doesn’t mean we can’t argue it’s bad practice to remove the thing players have been asking for (Valorstones) only to add a gold sink into it to entice wow tokens to further line blizzards pockets. It’s disingenuous considering beta had crests only for weeks.
@TaliesinEvitel@RinTheMage@Choasi17@JestersWar Delves are so close to great. But the scaling just boiling down to surviving the white swings and lack of any unique puzzles/platforming makes it fall flat as a solo player only activity.
@TaliesinEvitel It’s not a gameplay issue per se (though I do think gearing and seasons have become overly formulaic and stale). The issue is the tone of the story. Go play through the vanilla quests from Rend to Onyxia and compare that to the Amirdrassil cinematic. It’s a complete tonal shift.
@TaliesinEvitel The end cinematic from Amirdrassil for one. If datamining is correct the ending of the Sunwell as well. But I think it’s moreso tone. Go play classic and do the rend questline with Thrall. That type of intensity and “bring me his head” is few and far between these days in wow.
@Portergauge If they can make them feel like Zelda dungeons with interesting and interactive puzzles/platforming I am all in. If it’s just longer delves with more of the slog of dying to white swings…hard fucking pass.