lol just a proof of concept but
each red speaker is playing the same C tone, pitched only by movement relative to the camera
audio is a bit glitchy bc i don't think blender really maintains this feature in a serious way. reverb & compression added in post
#b3d
to create a new slider in the armature just create a bone that is not the length of 1 to be automatically read as a slider. then just sample the index of the bone and u can hook up ur value.
the nodes my node based camera rig system has rn.
setup is probably gonna be available for free on gumroad at some point .
#b3d#rigging#3drig#nodes#geometrynodes
working on a camera rig rn. all animation is driven by a singular bone.
uses sverchok, drivers, constraints in the back allowing u to make custom rigs based on an armature and a node system.
#b3d#geometrynodes#procedual#rigging#simulationnodes
I was testing some things on my demon slayer shader recreation test blend file in 4.0 and got the whole negative light that the game does to an extent functional.