@JaysLogicDev 2D spatial-hash broadphase to narrow it down to nearby walls, then capsule/obb narrowphase consults a cpu mask that tells it which texels are gone, is one way to get cheap collision.
a Threejs portal to Narnia?
The experience includes getting yeeted off the skilift and run over by other players and uh, thats it.
https://t.co/XEHPsDYGgd
@RilRil thx, spent most of the month trying to make a fully authorable wave engine, but eventually had to fall back to a more "basic" approach for time reasons, its based on this paper from 2003 haha https://t.co/1Ehxmpjxyx