Really good time and satisfied with run. Got Wii'd twice but Double Close Call 7 CAP HUFF happened and I shaved a minute+ off. 4 cap on JR but it's all good. 8th place and Bowser was nice to me :) Def will take those
Announcing Mario Kart Wiicompiled!
The first static recompilation of a Wii game: Mario Kart Wii, rebuilt for PC.
Releasing in beta this August, with online play and optional Retro Rewind support, bringing over 200 tracks!
Here’s your first look:
Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat.
Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?"
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Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game.
That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports.
This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre.
Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended.
Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community?
Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car?
- Unique and plentiful characters
- a non-constrictive fighting game system
- identity in the way you play and interact with the game
New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible.
Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad).
It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult-
I still deserve a big playground.
We DID IT, and its a mid 1:42 which is what I was aiming for. BACK IN THE TOP 10 YERRRRR
Besides the two encounters this run was quite good. Very satisfactory
I can finally move on from this category and try to work on something else in the meantime (No PW, Glitchless, etc.)
Actually using my main for once lol
Aight run riddled with mistakes (lost a Life Shroom to Spinys in the sewers and bad movement/several encounters in Ch 8). Definitely fixable and I can do better, but a W is a W
We take those
Will improve hopefully
Nothing can kill my hype for Switch
80 dollar games is straight fuckin bullshit though, that is actually a boneheaded and greedy decision. I HOPE this does not become a standard because this is a ridiculously predatory business practice.
Make some noise, maybe they'll hear it
"Lupin the 3rd: The Castle of Cagliostro" 45th anniversary visual drawn by Daisuke Sako (director of LUPIN ZERO)
Originally released on December 15, 1979, the movie marks Hayao Miyazaki's feature directorial debut.
Revival screenings in Japan start on November 29 with a same-day IMAX release.