Halo 3 with 32 players on Permafrost. Project Reclaimer is nuts!
I did NOT optimize the mod to work with this many players but it feels so much better than 8v8.
I seriously can't wait to start a mod for 64 players and custom Megalo gametypes.
hey @DoorDash- happened to notice while ordering food that the total was almost identical on two accounts, one with DashPass and one without. the promised savings seem pretty misleading 🤔
Ok, I need to jump in and clarify a few things:
Firstly: Unfortunately Remy misspoke in his video, I was not told I was blacklisted from the Campaign Evolved Sentinels because I was too honest during Halo Infinite testing, but rather I was told I wasn't invited to the Forerunners for Halo Infinite because I would be too honest about the game or something along those lines.
Basically, my inference is that they knew my feedback would be critical about it so I wasn't invited. That's both my inference, and also what I've been told from sources that I know for a fact are 99.9% accurate.
Now, I don't want people to infer from this that the Forerunners were just one big group of yes men who didn't push back on anything. Again, I know for a fact that is not the case, at least with some people in that group who I know.
Please don't use this information as a tool to further beat those people with. Everyone I know in that group put in an excessive amount of work to steer the ship that was Halo Infinite through disaster after disaster, and the way many of them have been mislabelled in the years since is, honestly, frustrating as fuck. They don't deserve it.
I will say, even though I've never been told this, I do presume that I wasn't invited to the Sentinels to give early feedback on Campaign Evolved for much the same reason, but that's just speculation and that's not what this post is about.
Secondly: I've never been explicitly aware of any "blacklist", so to speak, but of course Rebs' recent report implies one did exist.
However, I was always quite confused as to the inner workings of all this, because it was abundantly clear the studio didn't want to work with me on giving early feedback on games, however they were always extremely enthusiastic to work with me in other endeavours.
I've said this a lot over the years, but the HCS team are a great example. They were always super down to get me involved with things at events, be it stage work, panels or even more recently judging the $10,000 short film contest at Halo Fest.
I have several instances of the HCS team not just wanting to work with me, but going above and beyond to accommodate me in ways they had no obligation to. I won't name names, but there are several people on that team who I have infinite admiration for because of this.
Then, there's the narrative team, who especially in recent times have also been extremely eager to work with me.
This year alone, they cast me in the Waypoint Chronicles audiobook, then cast me again in Still Midnight, and even went as far as writing an entirely additional scene for my character because they loved the lines we sent over, and wanted a flashback prologue scene to open episode 3.
Again, the same applies here - everyone I worked with on the narrative team was great, and I don't have a single bad thing to say about any of them.
That's pretty much all I have to say on this, just wanted to clarify a few things and (finally, I've been waiting to do this for years), touch on the confusing dissonance I experienced being excluded from certain things, but enthusiastically involved in others, but it is what it is, we're about to entire an entirely different era for Halo so all this stuff is kinda redundant now.
Activision are likely going to operate very differently in this regard to how 343/Halo Studios ever did, and we're just gonna have to wait and see how things go.
Another unfortunate fact about Halo Studios leadership. I was told they blacklisted HiddenXperia for being critical of the studio and “payed attention closely to content by members of their Sentinel community group before and after Campaign Evolved launched and they pretty much blocked and blacklisted the majority of creators from future partnerships who weren't a “Yes sir" kind of guy or possitive with the game.” #Halo #Xbox
Right wingers: Billionaires aren’t the problem it’s actually trans people and immigrants
Billionaire: I am literally evil. I am not joking. I love being evil.
If you are a Halo fan, this is the best news in a decade plus. 💪
Rob Kostich, Dave Stohl, Pat Kelly and team at Activision are rock star, old school game developers. Non-political, no bullshit - just flat out Halo at its best. They are not afraid to take risks and deliver a Halo experience that blows people away and sets the stage for the next 10+ years.
This is the best decision to reset Halo and get a new, hungry team in place to make Halo the incredible asset it is. I can't wait to see them lead their teams and bring Halo back in full force.
Props to Xbox for making this decision. LFG! 🥳