@WarforgeXP @NorlinGames@TimSweeneyEpic It has its own garbage collector like C# which simplifies things, but u still have to be aware of how memory management works in order to take advantage of it. For example when declaring a member pointer you have to think about whether you want it to be a strong or weak pointer.
Super happy with my new position at Dreamlit Games as an Engineer! First week with the team was a great experience and I look forward to the rest!
https://t.co/jhAS2nxRz3
@phyronnaz@Thunder_Owl I think I heard once on a live stream that the "custom" material node is more expensive than just using nodes. Is that also true for this plugin?