So I've been working on a #raytracing program for the last 2 days: GI, refractions, blurry reflections, etc. are implemented!
If you're interested: took 5 mins to render, 1920x1080, 512 subpixels, no optimizations
Coded with c++, using only the standard library.
Thanks to all of you for💯Subscribers!
I started this channel about 5 months ago and it already hit my second goal (the first was 42 Subscribers).
❤ Watch my latest Devlog here: https://t.co/8MQ5BUyr81
#youtube#gamedev#indiedev#indiegames#hobbygamedev#pixleArt
I just uploaded a project to #GitHub, which features 4 different implementations of a #Boid#Simulation in #Unity.
The best one can simulate 250.000 boids!🐦🐦🐦
Check it out here: https://t.co/H5uhGGxsWf
❤ Support me here: https://t.co/qodnKxguV1 🎬
#BoidSimulation#Unity3D
I recently uploaded a Demo of my game 🎮
Maybe you want to check it out.
Feedback would help me a lot ❤
Follow me on Itch to get notified when my game comes out: https://t.co/wdcgTRpnpt
Get the Demo here: https://t.co/13R9N1bCcG