@SmokeBrassGames Redoing Ep1 instead of just patching around it is a brave call. The snow in the window and the half-played chess game already sell the mood. Will old saves carry over into the new Ep1, or is it a clean restart?
@Blender Congrats on 5.3! Is the new DLSS denoiser viewport-only for now, or is it planned for final Cycles renders too? Faster previews alone would save us a lot of lookdev time.
@Raseruuuuu Fanart gets a head start because people already love those characters. Original work has to earn that from zero, and the ~10 who share it now are the ones who'll still be around when Softwar ships. Keep posting it.
@daz3d Render Queue on Mac is great news for overnight batches. Does each queued scene keep its own saved render settings, or does it use whatever is active when the queue starts?
Dev log #5: Episode 1 is moving forward scene by scene.
THE YES LIST free demo, on https://t.co/3DIwfnBg3y for Windows, Mac and Linux. Demo date will be announced here first.
Follow the page and it'll show up in your feed.
#RenPy#indiedev#visualnovel
@itchio Turning the building blocks of English into puzzle pieces is such a good hook. Word games that make you notice how words are put together are the best kind.
"Rule three, though. Closed door means closed. Nobody here is going to go through your things."
Hollis House has five rules. This is the one everybody keeps.
#visualnovel#RenPy#indiedev
@Blender "Digital first, physical later" is a nice way to put it. Curious what the physical side of Agarmon Encyclopedia ends up being, prints or sculptures?
@Raseruuuuu I would. The red hair against that blue-purple background really pops, and the logo still reads small. Worth checking it at store-capsule size so the sword doesn't crowd the title.
@BeerGolem07 Taking December off before Episode 4 sounds smart. For quick finishes: A Short Hike is about two hours, and Unpacking fits in one or two cozy evenings.
@BonecrownStudio Thanks, both of those are going on our test checklist. The old-save check is a great habit; it catches things a fresh playthrough never will.
Dev log #4: this week is testing and fixes for the free demo: typos, pacing, save/load, and making sure every choice reads clearly.
Free on https://t.co/3DIwfnBNT6. Demo date will be announced here first.
#RenPy#indiedev