I think we need to build this.
I designed this below image, representing Lewis and Clark on the Mississippi in the style of Argonath.
At $1 Billion or more, I think it can be done.
If you're looking to get to grips with Procedural Content Generation in Unreal Engine, @BenCloward's got the series for you!
From the basics of getting started, to the deeper concepts and workflows of UE's PCG system, the ongoing series explores the ins and outs you need to know. Watch it now on Ben's YouTube Channel: https://t.co/WlvCvl2rGF
DEI is not a "buzzword", it's a literal business/hiring strategy that has a intentional and direct impact on the culture and priorities of a company.
When a company prioritizes identity hiring, the quality of the the product drops (including the features you mention), since by definition you are no longer choosing to hire the most qualified people.
You also alienable a chunk of your audience for no good reason, which further places financial pressure on the studio, since backlash will decrease revenue.
How many more companies need to crash and burn before people get it?
how to turn a 3D scan into a game-ready mesh, i guess?
spent a bit this afternoon tinkering with how to decimate a 3D scan without nuking the texture, kinda cursed but worked decently!
#gamedev
In this tutorial, I show how to use Unreal's PCG to render grass efficiently. This method uses a compute shader on the GPU to place grass instances and I show several ways to control the density and distance that the grass renders.
https://t.co/Goi9444yDu
🚨HAPPENING NOW: Justice Department announces indictment against Southern Poverty Law Center ("SPLC"). Our indictment alleges SPLC secretly funneled MORE THAN $3 MILLION in funds to members of white supremacist and extremist groups.
Today, we start a new series of videos on using Unreal Engine's PCG to create environments. In this video, we talk about what PCG is and why you should use it. Then we use the system to place some simple assets in the environment.
https://t.co/pWMHBpsC1a
Three main things that destroy game dev studios:
1. A simply not-good-enough idea
2. Lack of strong execution
3. Corrupted team culture
#3 is the main reason most of the time.
That’s been the biggest disease in gaming, and it’s stayed under the radar.
Not us!