@Driftwould2 Yet Again > Two Weeks
the indie rock scene getting overrun by synth pop and optimist folk influences really shifted stuff. loved a lot of it though, but I keep coming back to stuff like Shields now more than I did the mid/late 2010s indie.
Can a UI/UX designer tell me why a lot of AAA games now always show you the controls on your HUD?
I thought Halo Infinite was okay but it looks so ugly to me in Campaign Evolved
@Srirachachau IIRC you're in the LA area...if you can make it out to the AMC Glendora 12 theres a bunch of IMAX screenings there with seats, was able to get one day of yesterday. Not 70mm unfortunately tho. Regal in Ontario has a good amount of midweek IMAX 70mm matinee seats
gamedev is so terrible rn. Every day you wake up and read a news article that says "xbox filled another successful dev studio office with killer bees and locked the doors" and then some guy in the comments is like "good, no more woke"
@Thirteenthsteps I really hate wantonly they throw around the "build it yourself" argument; as if building a PC is something the average person is willing to do, let alone in a sub-10L ITX case.
If you know how to build a PC, you're not the target for a Steam Machine.
@Fallendaydream_@G00BLEG00BLE@PyroJoe it's convenient because you can plug it in, buy games on Steam, and play it.
"barely any knowledge" - having someone buy, build, install OS, drivers, etc and take that jump to build their own PC (especially when it gets to SFF) is not a small task.
@Fallendaydream_@G00BLEG00BLE@PyroJoe No, my argument is that the form factor and convenience helps justify the price over a prebuild at a similar price point.
Two things can be true at the same time
1) The Steam Machine is priced appropriately compared to current hardware pricing in Pre-built / DIY
2) It is not worth what they are asking for it
@G00BLEG00BLE@PyroJoe In this market you're barely finding 5060-class laptops in that price range in this current market. I'm sure performance will be even worse than the Steam Machine at that price.
And they're absolutely not making $250-300 profit per unit on this thing.
@G00BLEG00BLE@PyroJoe Nothing could justify Valve's decision. I'm sure they targeted $700-800, but this is just where the market is post-AI.
They can't subsidize the cost and eat $250-350/unit. Gaming laptops are an even worse value proposition in the sub $1k space.