๐จ OUR STEAM PAGE IS LIVE! ๐จ
Introducing Monkey Break, our mining-focused bullet heaven! ๐
Mine by day and defend your ship against alien hordes by night. โ๏ธ
๐ Wishlist on Steam: https://t.co/CjB6G9YGFx
Wishlists & RTs help us a lot! โค๏ธ
#indiegame#indiedev#godotengine
Have any of you submitted a game or demo to Steam for review recently? How long did it take?
I'm about to submit the demo for Monkey Break and I've heard reviews have been taking quite a while lately. Hope ours gets approved before the festival we're attending... #gamedev
@gudnunes Thanks for the tip! I'll set that up. It should be helpful to figure out what to focus on.
By the way, I checked out your X profile and noticed your posts are labeled as sensitive content. Is that intentional? Your game doesn't really seem to need that kind of filter, does it?
What metrics do you focus on when launching a game on #Steam ?
I just launched my Steam page and I know Wishlists are the main thing to look at, but what else should I be tracking and optimizing? ๐ค
Any advice is welcome! #gamedev
There are two ways a space monkey can get stronger:
โ๏ธ Spend mined ores to unlock new gear and upgrade your equipment.
โ๏ธ Gain XP from defeated aliens to level up and improve your stats.
Combine both to create your own build! ๐
#indiedev#indiegame
@valerioamirani Thanks for the tips ๐. It could help figure out where to focus. I guess the visit to wishlist conversion also depends a lot on the quality of the Steam page itself...
@BarrierXI Nice! Maybe make it a little more transparent? It feels a bit too visible. I'd also add some sideways movement, as if the wind was blowing the rain๐
@AfterFault_INT At the moment, I'm planning to release on Steam first. But it seems to be even more difficult than usual to stand out these days... So I'm thinking about other solutions.
@daikokobo Je n'ai jamais vraiment utilisรฉ itch en dehors des game jams et des prototypes. Je me demande quelle part des joueurs achรจtent leurs jeux dessus ๐ค J'y rรฉflรฉchirai !