SIM Chef is a restaurant management sim I'm making on my own. Build from an empty lot, hire a team where every skill counts, serve dishes from around the world and grow into the lot next door.
Early Access in March 2027. Wishlist on Steam: https://t.co/CRSZIkxuXC
@Cargo_Calling Seeing inside the containers before docking sounds like it gives the crew something to argue about, which is perfect for a social deduction game.
@Giulio6686 In my restaurant game: customers who give up and leave if they wait too long. On paper it's just a punishment, but it's what turns a quiet dinner into a rush you have to manage.
@motherhubgame 500 a day since the personal calendar started is a great data point. Posts like this are why my release date goes on the store page before January.
@BaluchonStudio I keep it to one or two, and only the ones people actually browse, like #ScreenshotSaturday. A wall of hashtags makes a post read like an ad.
@Mkeyla_Creates Turning storage into the crafting minigame is a smart way to make a chore part of the fun. Storage in my game is just fridges and shelves you place, nowhere near this charming.
@EDENISReallimit Rotina de NPC dá muita vida ao lugar. No meu a equipe chega pela rua e bate o ponto, e o cozinheiro só vai embora depois de terminar o prato que está na mão.
@GoldenHrbrGames Same problem in my build mode: the start marker for walls was a small square on the floor and hard to spot. It's now a post as tall as the wall.