porting the entire game physics code to unity so you could port over new courses and content is a really cool practice IMO
the idea of mixing and matching physics and content seems really cool. WMMT physics on Ridge racer? Ridge Racer Physics on Initial D? NFS physics on WMMT Tracks? infinite combinations that seems like fun
Initial D Arcade Stage 3 Reimagined (Unity PC Port)
Time Attacking in Tsubaki Line Downhill (recently added, not in OG IDAS3) with the ST205 Celica and custom speedometer (HD version of IDAS3's with pedal meters)
The blue glow is my last PB as a ghost (new feature)
Welcome to 2026:
- Initial D Arcade Stage 3 matchmaking through Steam
- Both SSF2X and 3s getting patched with TAG mechanics
- Both UMvC3 and USF4 getting rollback patches
- There is a brand new 4v4 fighting game with Marvel characters people have seem to disregarded
Lol..
spent about 4 hours testing the netplay on IDAS3 Reimagined last night with @SkillMammu, we are a whole country away from eachother and the game ran incredibly well. feels good to be back lmao